No more laggy games and the frustration of profiling for fps spikes.
- No more laggy games because of creating and destroying game object at runtime. If an object is not being used at the moment, it goes into the recycler until needed.
- All scripts are written with garbage collection in mind. Pool Everything classes will never trigger spikes in your game, so you don’t have to do the legwork.
- You’ll feel like an accomplished game developer doing what you do best.
- ready to use components and prefabs
- no scripting for required for new projects
- easy integration into existing projects
- optimized indexer based pooling request
- premade and extensible components
- dynamic popup InputManager axes picker for input spawning
- component that inter-communicate
- free Demo Examples asset package